Instructions: At the moment the only goal is to make rows of blocks(circle shaped) to get scored points. the faster you drop the block the more points you get (ranging from 0-70).

one line completed gives you 40 points

two lines completed simultaneously give you 100 points

3 lines completed simultaneously= 300 points

4 lines completed simultaneously = 1200 points (Really cool if you get that cause I wasn't even able to test if that feature worked cause it's near impossible)

Press the Up arrow to rotate

Press or Hold the right arrow to move right

Press or Hold the left arrow to move left

Press or Hold the down arrow to moves down

You can also view the incoming block

The game is over when the blocks reach the top(Level Scene switches to the Game over scene).

I know my game isn't aesthetically pleasing right now and looks very basic.  At the moment every object is pretty much is a placeholder I quickly threw in(A few assets I quickly made in photoshop, a few Kenneys assets, as well as the music from a tutorial I followed). My main goal currently has been focusing on my mechanics(mainly just coding long scripts that took me a lot), and my current goal was to make the game feel like a regular Tetris game without being buggy or broken.  I still need to adjust current mechanics and add some more, but once I'm done with that my focus will fully shift to reworking the existing placeholders into a pleasant to look at seasonal candy-like game called sweet seasons that's themed around seasonal candies UI, music, and assets.

Bugs: At the moment the score does not reset when you lose and click play again.  Just Closeout and open .exe to play again.

Also not a bug but I did want to mention the level is a bit too simple and hard to lose but I do plan to add a difficulty later on.


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